Her first fight was against the, then, current UCTF Swordmaster, Eiji Shinjo. Many did not expect Skitz to win on her debut, especially when her first match was against a title holder. Much to everyone's surprise, Skitz defeated Eiji with the Black Widow Drop to become the UCTF Swordmaster, making her the second debuter in UCTF history to win a title on her first match. Her quick rise to stardom ended as fast as it began on Cyberslam 2000. Skitz fought against AT to defend her Swordmaster title.... and lost. Since then, she developed a burning hatred for Adrienne and her current boyfriend, Duo Maxwell. I'm sure what's on everyone's mind right now is, "If Skitz hates AT, why would she go after Duo?" It's simple... because he was there. Go figure. Skitz has entered therapy since then, and she has even been on prozac. Unfortunately, none if it could quell Skitz's outrageous behavior.
Sometimes, two of Skitz's personalities will clash with each other which will render her vunerable.
Bomb Shower: In each of Skitz's hands, she throws a magic bomb which she throws to the air and lands in her opponent's area.
Dagger Toss: Skits throws one dagger from her hand.
Six Dagger Toss: Skitz throws six daggers from all six of her hands.
Spinning Uppercut: Skits uses all 6 of her fists to uppercut her opponent and spin for a combination hit in the air.
Iron Rack: Skitz holds her opponent in place with 2 of her hands and punches repeatedly with her 4 other hands.
Magic Wall: With all six of Skitz's arms extended, she can summon a thin barrier of magic energy that can reflect projectiles. This technique can only reflect either magic or energy-based projectiles, and it cannot reflect what has already been reflected beforehand.
Fire Stream: From Skitz's hand, she can create a stream of fire magic toward her opponent. She can use this attack with just one hand or with all six of her hands.
Thunderball Assault: Skitz extends all of her six hands outward to create six balls of lightning, one in each hand. Then, she hurls them either one at a time or all at once toward her target.
Ground Shockburst: Skitz summons magic energy within
her six fists. Then, she pounds them all to the ground, making the floor
tremble and shake. This move can be countered if the opponent jumps in
mid-air during the attack.
Four Winds: This is a submission move. Skitz bear hugs her opponent while the other 4 arms pull on the opponent's arms and legs each.